Hello there! I'm Michael, and my passion lies in all things related to shading and texture. I particularly enjoy the technical and artistic aspects of the process, and I'm committed to exploring every avenue to achieve the desired final look. To learn more about me, feel free to contact me or visit my personal website!
Responsible for the shading of assets, creatures, digital doubles, props, environment in
Katana and Houdini in USD.
I was responsible for the shading of digi double, props and hot fixes. I did also add some AOV mattes for more control in comp in my shading. For this, I was using premade mask when available or I just craft them in Mari. I was also asked to do some texture works and it was mostly done with a mix of Substance Painter/Mari and Substance Designer