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Mosaic Material Designer

Hey! This is a project I did on my idle time when I was at DNEG to keep me busy. The project was to do all the mosaic reference page and try to enhance the look. I also did this to practice shapes in Designer. All the mosaic shapes are referenced in the main shading graph. In this way, you can select the pattern you want and also tweak all the colors, maps and effects in painter or other supported software! I don't have any surfaces/model applied on, because it was mostly a side project for fun and not really for something specific. This took me one day per pattern to make.

Main shader graph with mosaic pattern as reference graph with selection

Main shader graph with mosaic pattern as reference graph with selection

sub-shape graph for pattern no.9

sub-shape graph for pattern no.9

Mosaic reference

Mosaic reference

Exposed paramaters - the shader is based on 5 colors by mask. You can change the background color and each mask with the color you want plus some effects to add variations/tweak.

Exposed paramaters - the shader is based on 5 colors by mask. You can change the background color and each mask with the color you want plus some effects to add variations/tweak.