Hi! This is a little script i did to quickly generate a shader ball setup to test your shaders/material inside 3ds Max. The shader ball is created procedurally so you don’t need to load any file or anything! You can add this tool to your interface or simply drag into 3ds Max. With this tool you have the ability to use the Scanline renderer with a 3-point light set-up or you can switch the renderer to Arnold to test your material with the ARNOLD renderer with a custom HDR file. You can contact me if you want a copy or if you have any questions. :)
-Huge thank to Lan Lynn Nguyen for troubleshooting with me. This was a project we did in school !
https://www.artstation.com/cley