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Horus Dagger

First of all, Thanks to Laura Géran to let me use this amazing dagger concept! For this project, I wanted to push a bit more with Substance Designer and I needed something challenging. The main goal of this was to trick people to think the modeling was done in a 3D software like Maya. But, in reality, all the shapes are made in SD with displacement and tessellation. My model is basically 2 planes flipped on one another and mirrored. This is not perfect, but it was a good experience and I hope you will like it!

Concept by:
https://www.artstation.com/duess28

Height process

Height process

Mesh used - A simple plane with 1x smooth to get enought resolution for tessellation .

Mesh used - A simple plane with 1x smooth to get enought resolution for tessellation .

Height modeling (top part)

Height modeling (top part)

Height modeling (Handle)

Height modeling (Handle)

Shading

Shading